All Books: 2047708 - 2047856

2047708. Visual Computing: Geometry, Graphics, And Vision (graphics Series) by Frank Nielsen
2047709. Cross-platform Game Programming (game Development) by Steven Goodwin, Goodwin
2047710. Essential Electronics For Pc Technicians (electrical And Computer Engineering Series) by John W. Farber
2047711. The Game Localization Handbook( Series - Game Development Series ) by Heather Maxwell Chandler
2047712. Homeland Security Techniques & Technologies (networking Series) by Jesus Mena
2047713. Secrets Of The Game Business( Series - Game Development ) by Francois Dominic Laramee, Laramee
2047714. Applied Software Engineering Using Apache Jakarta Commons (programming Series) by Christian Gross
2047715. Open Source For Windows Administrators (administrator's Advantage Series) by Christian Gross, Gross
2047716. The Bryce 5 Handbook (graphics Series) by Shamms Mortier, R. Shamms Mortier
2047717. Cryptographic Libraries For Developers (programming Series) by Ed Moyle, Diana Kelley
2047718. Software Vulnerability Guide by Scott Chase, Herbert Thompson, Thompson Arthur Jr.
2047719. Fundamentals Of Svg Programming: Concepts To Source Code( Series - Graphics Series ) by Oswald Campesato, Campesato
2047720. Open Source Game Development: Qt Games For Kde, Pdas, And Windows (game Development Series) by Martin Heni, Andreas Beckermann
2047721. Principles Of Digital Communications Systems And Computer Networks by K. V. Prasad
2047722. Animating Real-time Game Characters( Series - Game Development Series ) by Paul Steed, Sted, Steed
2047723. Algorithms & Data Structures: The Science Of Computing by Gregory Scragg, Greg W. Scragg, Douglas Baldwin
2047724. Game Development With Lua( Series - Game Development Series ) by Paul Schuytema, Mark Manyen
2047725. Linear & Digital Integrated Circuits Design Primer (electrical And Computer Engineering Series) by A. Sudhakar
2047726. 3d Creature Workshop, Second Edition (graphics Series) by Bill Fleming, Schrand Richard H. Sr., Schrand Richard H. Sr.
2047727. Photoshop Cs Trickery & Fx (graphics Series) by Colin Smith, Stephen Burns, Smith
2047728. Ai Game Programming Wisdom 2( Series - Game Development Series ) by Steve Rabin
2047729. Oracle Express Olap by Sergei Arkhipenkov, Dmitri Golubev
2047730. Game Programming Gems 5( Series - Game Programming Gems Series ) by Pallister, Kim Pallister
2047731. Corporate Software Project Management (charles River Media Computer Engineering) by Guy W. Lecky-thompson, Thompson Arthur Jr., Jr. Arthur Thompson
2047732. The Microsoft Windows 2000 Professional Handbook (with Cd-rom) (administrator's Advantage Series) by Louis Columbus
2047733. Mathematics And Physics For Programers( Series - Game Development Series ) by Danny Kodicek
2047734. Sql Server 2005 For Developers [with Cdrom] by Robert Ericsson, Jason Cline
2047735. Real-time Cinematography For Games( Series - Game Development Series ) by Brian Hawkins, Jeff Hawkins
2047736. Game Programming Gems( Series - Game Programming Gems Series ) by Mark Deloura
2047737. Level Creation For Pc Games by Andy Clayton,
2047738. Shaderx4: Advanced Rendering Techniques( Series - Graphics Series ) by Wolfgang Engel
2047739. Microprocessors: From Assembly Language To C Using The Pici8fxx2 (electrical And Computer Engineering Series) by Robert B. Reese
2047740. Java For Cobol Programmers by John C Byrne
2047741. Awesome 3d Game Development: No Programming Required (game Development Series) by Clayton E. Crooks
2047742. Regulus by Russell S. Dynda
2047743. The Cinema 4d 9 Handbook by Adam Watkins
2047744. Advergaming Developer's Guide: Using Macromedia Flash Mx 2004 And Macromedia Director Mx (game Development Series) by Rod Afshar, Duke Banerjee, Clifford Jones
2047745. The Opengl Extensions Guide by Eric Lengyel
2047746. Java Messaging( Series - Programming Series ) by Eric Bruno
2047747. Rock N' Roll Nuremberg by David T. Lindsay
2047748. Modeling Digital Dinosaurs (graphics Series) by Ken Brilliant
2047749. The A+ Certification & Pc Repair Handbook (networking Series) by Christopher A. Crayton, Joel Z. Rosenthal, Kevin J. Irwin
2047750. The Real World Network Troubleshooting Manual: Tools, Techniques, And Scenarios (administrator's Advantage Series) by Alan Sugano
2047751. Digital Design: From Gates To Intelligent Machines (electrical And Computer Engineering Series) by Bruce F Katz, Leo Chartrand,
2047752. A+ Adaptive Exams: Test Taker`s Guide Series by Christopher A Crayton
2047753. Building A Digital Human( Series - Graphics Series ) by Ken Brilliant, Brilliant
2047754. Creating Database Web Applications With Php And Asp by Jeanine Meyer
2047755. The Linear And Digital Integrated Circuits Design Primer by Sudhakar
2047756. J. Neil Schulman's Alongside Night by J. Neil Schulman
2047757. Security + Exam Guide by Christopher A. Crayton, Crayton
2047758. Texturing: Concepts And Techniques( Series - Graphics Series ) by Dennis Summers
2047759. The Animator's Motion Capture Guide: Organizing, Managing, Editing (charles River Media Game Development) by Matt Liverman, Matthew Liverman, Liverman
2047760. The Lightwave 7.5 Primer (graphics Series) by Patrik Beck
2047761. Make Amazing Games In Minutes( Series - Game Development Series ) by Jason Darby
2047762. Simply Java: An Introduction To Java Programming (programming Series) by James Levenick
2047763. Digital Signal Processing Fundamentals (electrical And Computer Engineering Series) by Ashfaq Khan, Arshad Khan, Ashfaq A. Khan
2047764. Ai Application Programming( Series - Programming Series ) by M. Tim Jones, Bertrand Piccard, Edward Ed. Jones
2047765. Hawk's Last Case by D. K. Kirts
2047766. The Maya 6 Handbook (graphics Series) by Adam Watkins, Chris Neuhahn, Watkins
2047767. C++ Standard Library Practical Tips (programming Series) by Greg Reese
2047768. Lightwave 6.5/7.0 Project by Patrik Beck
2047769. Grid Computing For Developers( Series - Programming Series ) by Vladimir Silva
2047770. Algorithms Sequential And Parallel: A Unified Approach by Russ Miller, Laurence Boxer
2047771. Crystal Reports Xi For Developers( Series - Programming Series ) by David Mcamis
2047772. Physics-based Animation( Series - Graphics Series ) by Kenny Erleben, Jon Sporring, Knud Henriksen
2047773. Ccna Exam Prep Guide: Test Taker`s Guide Series by Gene Park
2047774. Software Testing Techniques: Finding The Defects That Matter (programming Series) by Scott Loveland, Geoffrey Miller, Richard Prewitt
2047775. Mobile Device Game Development (game Development Series) by Clayton E. Crooks, Crooks
2047776. Masculinity: The Hoax Enslaving Men by Russell S. Dynda
2047777. Ai Game Programming Wisdom (with Cd-rom) (game Development Series) by Rabin, Steve Rabin
2047778. Real-time 3d Terrain Engines Using C++ And Directx 9( Series - Game Development Series ) by Greg Snook, Gregory Snook, Snook
2047779. Moving From Windows To Linux by Chuck Easttom
2047780. Linux Network Security by Peter G. Smith, Smith
2047781. The Digital Biomedical Illustration Handbook by Mike De La Flor, La Flour De
2047782. Enterprise Web Services Security (internet Series) by Rickland Hollar, Richard Murphy
2047783. Essential Electronics For Pc Technicians (electrical And Computer Engineering Series) by John W. Farber
2047784. The Game Asset Pipeline by Ben Carter, Carter
2047785. Modeling In Lightwave by Mortier
2047786. Delphi Programming With Com And Activex by Ponamarev
2047787. Maya 4.5 Handbook by Watkins
2047788. Professional Web Design by Clint Eccher
2047789. Grid Computing by Ahmar Abbas
2047790. Making Digital Videos( Series - Cyberrookies Series ) by
2047791. Fundamentals Of Signals And Systems (electrical And Computer Engineering; Book & Cd-rom) by Benoit Boulet, Leo Chartrand,
2047792. Enterprise Application Development With Visual C++ 2005 by Max Fomitchev
2047793. Practical Java Game Development by Dustin Clingman, Shawn Kendall, Syrus Mesdaghi
2047794. Forrest J. Ackerman Presents Hauser's Memory by Curt Siodmak, Forrest J. Ackerman
2047795. 21st Century Game Design( Series - Game Development Series ) by Chris Bateman, Richard Boon
2047796. Game Programming In C++: Start To Finish( Series - Game Development Series ) by Erik Yuzwa
2047797. Bsd Sockets Programming From A Multi-language Perspective (programming Series) by M. Tim Jones, Edward Ed. Jones
2047798. 3ds Max 5 Essentials by David Kalwick
2047799. Pc Repair And Maintenance: A Practical Guide (networking Series) by Joel Rosenthal, Kevin Irwin, Irwinkevin
2047800. Game Programming Gems 2( Series - Game Programming Gems Series ) by Mark Deloura
2047801. Learning Visual Basic.net Through Applications (programming Series) by Clayton E. Crooks
2047802. Gnu/linux Applications Programmin by M. Tim Jones
2047803. Game Modeling Using Low Polygon Techniques (charles River Media Graphics) by Chad Walker, Eric Walker, Eric Walker
2047804. Indie Game Development Survival Guide by David Michael
2047805. 3d Game Programming With Direct X 8.0 by Clayton E Crooks Ii
2047806. Windows To Linux Business Desktop Migration by Mark Hinkle
2047807. True Space F/x Creations by Robalik
2047808. The Cinema 4d Xl Handbook by Watkins
2047809. Illustrating With Macromedia Flash Mx 2004 by Robert Firebaugh
2047810. Artificial Life Possibilities: A Star Trek Perspective by Penny Baillie-de Byl
2047811. Mathematics For 3d Game Programming And Computer Graphics( Series - Game Development Series ) by Eric Lengyel, Lengyel
2047812. Creating Fractals (graphics Series) by Roger T. Stevens
2047813. Programming A Multiplayer Fps In Directx( Series - Game Development Series ) by Vaughan Young, Darrell Young
2047814. Computer Forensics: Computer Crime Scene Investigation by John R. Vacca
2047815. 3d Lighting History Concepts & Tech. by Gallardo
2047816. Game Programming With Python( Series - Game Development Series ) by Sean Riley, Tim Riley
2047817. Shaderx 3: Advanced Rendering With Directx And Opengl( Series - Shaderx Series ) by Engel, Wolfgang F. Engel
2047818. The Vmware Workstation 5 Handbook (networking & Security) by Steven S. Warren
2047819. Game Programming Gems 4( Series - Game Programming Gems Series ) by Andrew Kirmse
2047820. 3d Studio Max: Building Complex Models (graphics Series) by Shamms Mortier
2047821. Storytelling Through Animation (graphics) by Mike Wellins, Wellins
2047822. A Way To Be Free, The Autobiography Of Robert Lefevre: Volume 2, The Making Of A Modern American Revolution by Robert Lefevre
2047823. The Book Of The Holy Grail by Joseph Of Arimathea, J. R. Ploughman, Henry C. Mercer
2047824. Game Programming Gems 3( Series - Game Programming Gems Series ) by Dante Treglia
2047825. Gender Inclusive Game Design: Expanding The Market( Series - Advances In Computer Graphics And Game Development Series ) by Sheri Graner-ray, Sheri Graner Ray, Ray Graner-
2047826. Patterns In Game Design( Series - Game Development Series ) by Staffan Bjork, Jussi Holopainen, Bjork
2047827. Game Art: Creation, Direction, And Careers( Series - Game Development ) by Riccard Linde
2047828. Game Audio Programming (advances In Computer Graphics And Game Development Series) by James Boer
2047829. Computer Graphics Dictionary by Stevens
2047830. Massively Multiplayer Game Development by Thor Alexander
2047831. Professional Short Films With Autodesk 3ds Max (graphics Series) by Chris Neuhahn, Josh Book
2047832. Escape From Heaven by J. Neil Schulman
2047833. Web Standards Design Guide (internet Series) by Kevin Ruse
2047834. Computer Evidence: Collection & Preservation( Series - Networking Series ) by Christopher L. T. Brown
2047835. Game Design Perspectives (with Cd-rom) (advances In Computer Graphics And Game Development Series) by Francois Dominic Laramee
2047836. The Watcher by Kay Nolte Smith
2047837. Professional Software Development With Visual C++ 6.0 & Mfc by Chao C Chien
2047838. Practical Guide To Curl (programming Series) by Kevin Hanegan
2047839. Photshop Cs For Digital Photographers by Colin Smith
2047840. Mcdst Exams (exams 70-271/70-272) by Timothy L. Warner
2047841. C & Data Structures (electrical And Computer Engineering Series) by P. S. Deshpande, O. G. Kakde
2047842. Digital Character Design And Painting: The Photoshop Cs Edition( Series - Graphics Series ) by Don Seegmiller
2047843. Introduction To Game Development( Series - Game Development Series ) by Rabins, Steve Rabin
2047844. Web Design With Macromediaâ„¢ Studio Mx 2004 (internet Series) by Eric Hunley, Hunley
2047845. Missile Master by D. K. Kirts
2047846. The Rainbow Cadenza by J. Neil Schulman
2047847. Massively Multiplayer Game Development 2( Series - Game Development ) by Alexander, Thor Alexander
2047848. Game Level Design (game Development Series) by Ed Byrne
2047849. Integrating Agile Development In The Real World( Series - Programming Series ) by Peter Schuh, Schuh
2047850. Open Source Solutions For Small Business Problems (networking Series) by John Locke
2047851. The Making Of A Modern American Revolutionary by Robert Lefevre, Loy Lefevre
2047852. Nasty, Brutish And Short Stories by J. Neil Schulman, J. Neil Schulman, Brad Linaweaver
2047853. Complete Digital Photography, Third Edition (digital Photography Series) by Ben Long
2047854. The Gmax Handbook (game Development Series) by Clayton E. Crooks, Crooks
2047855. Visual Design Fundamentals: A Digital Approach by Alan Hashimoto
2047856. Using Open Source Web Software With Windows (internet Series) by Eric Hunley