
Written in an accessible style, the presentation of the text is methodical, systematic and gently paced, covering a range of essential and conceivable aspects of computer graphics, which will give students a solid background to generate applications for their future work.
The book, divided into 11 chapters, begins with a general introduction to the subject and ends with explaining some of the exciting graphics techniques such as animation, morphing, digital image processing, fractals and ray tracing. Along the way, all the concepts up to two-dimensional graphics are explained through programs developed in C.
This book is intended to be a course text for the B.Tech/M.Tech students of Computer Science and Engineering, the B.Tech students of Information Technology and the M.Sc. students pursuing courses in Computer Science, Information Science and Information Technology, as well as the students of BCA and MCA courses.
Key Features
Fundamentals are discussed in detail to help the students understand all the needed theory and the principles of computer graphics.
Extensive use of figures to convey even the simplest concepts.
Chapter-end exercises include conceptual questions and programming problems.
| p 9 8 s lj7so charles m vest d a atwood kim edwards frank daignault | tom scarpas kay bellinger patrick lafferty mark brazee craig luebben |