The main objective of the series is to familiarize students with the practical applications and the versatility of a computer. Thus, the approach in the series is application-oriented with plenty of screen shots, cartoon characters, dialog, and color. Written in an easy-to-understand manner, the presentation is lucid and direct.
The contents include the history of computing, the components and parts of a computer, basic software applications, the Internet, and the ethical issues surrounding the use of computers and information technology.
Salient Features
-
Computer Manners presents computer etiquette using cartoon strips
-
Practice Time (Classes 3 to 8) after every major topic provides students situational exercises along with their solutions to reinforce learning
-
Fast Forward (Classes 3 to 8) provides keyboard shortcuts for commands, to help users save time while performing routine operations
-
Top Tip (Classes 3 to 8) gives students useful tips on the options available for different operations
-
Did You Know? (Classes 3 to 8) provides interesting information on the topic being covered
-
Tricky Terms at the end of a chapter lists the important terms a student comes across in the chapter along with their definitions.
-
Memory Bytes (Classes 3 to 8) summarizes each chapter for a quick recapitulation of all the topics in that chapter
-
Exercises questions learners on all aspects of conceptual theory covered in a chapter
-
In the Lab challenges students to apply the concepts learned to real-life situations
-
Teacher's Notes suggests creative ways to approach a chapter or difficult topic
-
Picture Dictionary (Classes 1 and 2) at the end of the books for easy recognition of the objects learnt