
The 21 revised full papers presented together with 1 keynote article were carefully selected during two rounds of reviewing and improvement from 37 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go.
| marie hoepfl mayes reynolds judith dettre alok mehta kevin phillips | margaret weis productions a a bankier d a baden louis david g davies |