Book: Facial Modeling And Animation: Stop Staring, 2nd Ed This book contains advanced blend extraction techniques, squash-and-stretch deformation, tools, software, more models, top-quality art, humorous style and tone needed in art of facial modeling and animation. The first edition of this popular book won industry acclaim and has even been adopted by some studios as the official facial modeling workflow. Tools and interfaces introduced in the first edition even found their way into the Maya 7 software.
Table of contents :
Introduction
Part I Getting To Know The Face
· Chapter 1 Learning the Basics of Lip Sync
· The Essentials of Lip Sync
· Speech Cycles
· Starting with What’s Most Important: Visimes
· The Simplest Lip Sync
· Chapter 2 What the Eyes and Brows Tell Us
· The Two Major Brow Movements
· The Upper Lids’ Effect on Expression
· The Lower Lids’ Effect on Expression
· Eyelines: Perception vs Reality
· Distraction Is the Enemy of Performance
· Chapter 3 Facial Landmarking
· Introduction to Landmarking
· Landmarking Mouth Creases
· Landmarking Brow Creases
· Landmarking the Tilt of the Head
Part II Animating And Modeling The Mouth
· Chapter 4 Visimes and Lip Sync Technique
· Sync: Wide/Narrow Grows Up
· The Best Order of Sync Operations
· Sync Example 1: “What am I sayin’ in here?”
· Sync Example 2: “Was it boys?”
· Chapter 5 Constructing a Mouth and Nose
· The Best Edge Flow
· The Big Picture
· Building the Lips
· Building the Surrounding Mouth Area
· Building the Nose
· Connecting the Nose and Mouth
· Building Teeth
· Building the Tongue
· The Mouth Wall
· Chapter 6 Mouth Keys
· Order of Operations
· Preparing to Build a Key Set
· Default Shapes, Additive Shapes, and ss2_blend_tapermel
· Building the Shapes
Part III Animating And Modeling The Eyes And Brows
· Chapter 7 Building Emotion:The Basics of the Eyes
· Building an Upper Face for Practice
· Using “Box Head”
· Rules of the Game
· Example Animations
· Continuing and Practicing
· Chapter 8 Constructing Eyes and Brows
· Building Eyeballs
· Building the Eye Sockets
· Building the Forehead
· Detailing the Inside of the Lid
· Chapter 9 Eye and Brow Keys
· Brow Shapes and Texture Maps
· Building Realistic Brow Shapes
· Building Stylized Brow Shapes
· Tying Up Loose Ends
Part IV Bringing It Together
· Chapter 10 Connecting the Features
· Building the Ear
· Assembling the Head Pieces
· Chapter 11 Skeletal Setup, Weighting, and Rigging
· Weighting the Head
· The SS2 Eye Rig
· Zipper Lips
· Chapter 12 Interfaces for Your Faces
· Using Expressions to Animate
· Interface Concepts
· Prep Work for Your Own Setup
· Sharing Control Schemes
· The “Just Do This” Part
· Chapter 13 Squash and Stretch and Squoosh
· Local Rigs
· Global Rigs
· The “Real” Character Has No Rig!
· Not Using Wraps Changes a Few Things
· Tutorial: Rigging Squoosh
· Gotchas
· Chapter 14 A Shot in Production
· Scene 1: Bartender
· Scene 2: Lack of Dialogue
· Scene 3: Dunce Cap
· Scene 4: Salty Old Sea Captain
· Scene 5: Pink or Blue?
· That’s All, Folks!
Index
Market Description :
· Students
· Instructors
· High-level Professional Animators & Directors in Movies, Games etc.
About Author :
Jason Osipa has eight year’s experience in 3D facial animation and modeling. Jason is an animator in Electronic Arts’ Worldwide Visualization group, an R&D team focused on making EA's next-generation console games stand out in a crowded market. He’s been an animator at Surreal Software, a supervising technical artist at Mainframe Entertainment, and a CG animation and production instructor at the Vancouver Film School. Jason's professional credits include The Sims 2, The Sims: Superstar and The Sims: Makin’ Magic. Movie credits include Max Steel, Barbie in The Nutcracker, and Casper's Haunted Christmas.
Details of Book: Facial Modeling And Animation: Stop Staring, 2nd Ed Book: Facial Modeling And Animation: Stop Staring, 2nd Ed
Author: Jason Osipa
ISBN: 812651602X
ISBN-13: 9788126516025
, 978-8126516025
Binding: Paperback
Publishing Date: February 2008
Publisher: Wiley
Number of Pages: 368
Language: English