
"How to Get a Job in Animation (And Keep It)" is divided into two sections. In Part One, artists looking for a job with an animation studio will discover pragmatic information such as: what to study in school and which books and videos to use for self-studyhow to track down studio jobs and land themwhat studios are really looking for on your reelhow to make yourself indispensable once you have a jobhow to deal with the unionhow to survive in Hollywood.In Part Two, animators who like to be their own boss will find out how to freelance, including crucial how-tos on: pricing jobs and maintaining client relationsentering and winning a film festivalmarketing yourself and writing press releasesjoining professional organizationshiring an accountant and a lawyergetting your work copyrighted understanding the golden rule of freelance animation: never work for free.Filled with amusing stories about working in the animation industry; brushes with silver-screen legends Tex Avery, John Lasseter, Roger Corman, and James Cameron; and plain old common sense, "How to Get a Job in Animation (And Keep It)" will entertain you as it trains you to make the leap into professional animation. It's the career guide that animators have been waiting for.
| larcher david j aidley patrick l colestock walter tirthankar roy | steven w dulan andrew lack arthur r pell john morgan edwin tuttle cole |