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Head First Java 2/ed 2nd Edition

Author: Kathy Sierra
Paperback
Language: English
Length: 730 Pages
Publisher: Shroff Publishers And Distributors Pvt.ltd
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Head First Java 2/ed 2nd Edition (Paperback) Price: Rs.549

This is a book that is tailored for Java novices. Ideal for those who are interested in learning Java but have been put off by the complexities of learning the language, Head First Java explores a new way of teaching the same.

Head First Java is aimed at people who are complete novices when it comes to programming with the language, and the book makes the learning experience fun - one that?s filled with innovative and novel measures.

If you?re not a fan of wracking your brain with dull theoretical concepts that put you to sleep, Head First Java can be a welcome addition to your shelf.

The book starts from the fundamentals and progresses to extremely advanced levels, employing an easy-to-learn approach throughout. From distributed programming with RMI and network sockets, object oriented design, and object properties and methods, to graphical user interfaces, Java archives, network connectivity and Java 5.0, the book explores every facet of the programming language with mysteries, puzzles and visuals that will keep you engaged.

The unusual format is based on the theory that the brain needs stimulation to grasp complex issues. The adopted approach brings about a considerable reduction in the time required to grasp the language.

About The Author
Kathy Sierra is a well-known game developer and programming inspector. She has worked as a master trainer for Sun Microsystems. She?s also one of the founders of JavaRanch, the online community of Java programmers.

Other books of hers that she?s co-authored with Bert Bates include
  • Head First Design Patterns
  • Head First EJB
  • Head First Servlets and JSP

Bert Bates has been involved in the area of software development for more than 25 years. He has been the lead developer for many Java certification exams. He is also a consultant in the area of artificial intelligence. He has co-authored the Head First series of books with Kathy Sierra.

Table Of Contents
Introduction
    I Breaking the Surface: a quick dip
    2 A Trip to Objectville: yes there will be Object
    3 Know Your Variables: primitives and references
    4 How Objects Behave: object state affects method &Junior
    5 Extra-Strength Methods: flow control operations, and more
    6 Using the Java Library: so you don't have to write it all yourself
    7 Better Living in Objectville: planning for the future
    8 Serious Polymorphism: exploiting abstract Classes and interfaces
    9 Life and Death of an Object: constructors and memory management
    10 Numbers Matter: math, formatting, wrappers; and statics
    11 Risky Behavior: exception handing'
    12 A Very Graphic Story: intro to GUI, event handling, and inner classes
    13, Work on Your Swing: layout managers to subcomponents
    14 Saving Object: serialization and I/0
    15 Make a Connection: networking sockets and multi-threading
    16 Data Structures: collections and genetics
    17 Release Your Code: packaging and deployment
    18 Distributed Computing: RMI with a dash of serialize, EJE, and Jini
    Appendix A: Fatal code kitchen
    Appendix B: To 7th Mugs that &diet make it into the rest of the book
    Index

Table of Contents

Chapter 1 Dive in A Quick Dip: Breaking the Surface

  • The Way Java Works
  • What you’ll do in Java
  • A very brief history of Java
  • Code structure in Java
  • Anatomy of a class
  • Writing a class with a main
  • Looping and looping and...
  • Conditional branching
  • Coding a Serious Business Application
  • Phrase-O-Matic

Chapter 2 Classes and Objects: A Trip to Objectville

  • Chair Wars: (or How Objects Can Change Your Life)
  • Making your first object
  • Making and testing Movie objects
  • Quick! Get out of main!
  • Running the Guessing Game

Chapter 3 Primitives and References: Know Your Variables

  • Declaring a variable
  • “I’d like a double mocha, no, make it an int.”
  • You really don’t want to spill that...
  • Back away from that keyword!
  • This table reserved
  • Controlling your Dog object
  • An object reference is just another variable value
  • An array is like a tray of cups
  • Arrays are objects too
  • Make an array of Dogs
  • Control your Dog (with a reference variable)
  • A Dog example

Chapter 4 Methods Use Instance Variables: How Objects Behave

  • Remember: a class describes what an object knows and what an object does
  • The size affects the bark
  • You can send things to a method
  • You can get things back from a method
  • You can send more than one thing to a method
  • Java is pass-by-value. That means pass-by-copy
  • Cool things you can do with parameters and return types
  • Encapsulation
  • Encapsulating the Good Dog class
  • How do objects in an array behave?
  • Declaring and initializing instance variables
  • The difference between instance and local variables
  • Comparing variables (primitives or references)

Chapter 5 Writing a Program: Extra-Strength Methods

  • Let’s build a Battleship-style game: “Sink a Dot Com”
  • First, a high-level design
  • The “Simple Dot Com Game” a gentler introduction
  • Developing a Class
  • The check Yourself method
  • The game’s main method
  • More about for loops
  • Trips through a loop
  • The enhanced for loop
  • Casting primitives

Chapter 6 Get to Know the Java API: Using the Java Library

  • In our last chapter, we left you with the cliff-hanger. A bug
  • So what happened?
  • How do we fix it ?
  • Option one is too clunky
  • Option two is a little better, but still pretty clunky
  • Wake up and smell the library
  • Some things you can do with Array List
  • Comparing Array List to a regular array
  • Comparing Array List to a regular array
  • Let’s fix the Dot Com code
  • New and improved Dot Com class
  • Let’s build the REAL game: “Sink a Dot Com”
  • What needs to change?
  • Who does what in the Dot Com Bust game (and when)
  • Prep code for the real Dot Com Bust class
  • The final version of the Dot Com class
  • Super Powerful Boolean Expressions
  • Using the Library (the Java API)
  • How to play with the API

Chapter 7 Inheritance and Polymorphism: Better Living in Objectville

  • Chair Wars Revisited...
  • Let’s design the inheritance tree for an Animal simulation program
  • Using inheritance to avoid duplicating code in subclasses
  • Do all animals eat the same way?
  • Looking for more inheritance opportunities
  • Designing an Inheritance Tree
  • When designing with inheritance, are you using or abusing?
  • Keeping the contract: rules for overriding
  • Overloading a method

Chapter 8 Interfaces and Abstract Classes: Serious Polymorphism

  • Did we forget about something when we designed this?
  • Interface to the rescue!
  • Making and Implementing the Pet interface

Chapter 9 Constructors and Garbage Collection: Life and Death of an Object

  • The Stack and the Heap: where things live
  • Methods are stacked
  • What about local variables that are objects?
  • If local variables live on the stack, where do instance variables live?
  • The miracle of object creation
  • Construct a Duck
  • Initializing the state of a new Duck
  • Using the constructor to initialize important Duck state Not to imply that not all Duck state is not unimportant.
  • Make it easy to make a Duck
  • Doesn’t the compiler always make a no-arg constructor for you? No!
  • Nanoreview: four things to remember about constructors
  • Wait a minute... we never DID talk about super-classes and inheritance and how that all fits in with constructors
  • The role of superclass constructors in an object’s life
  • Making a Hippo means making the Animal and Object parts too...
  • How do you invoke a superclass constructor?
  • Can the child exist before the parents?
  • Superclass constructors with arguments
  • Invoking one overloaded constructor from another
  • Now we know how an object is born, but how long does an object live?
  • What about reference variables?

Chapter 10 Numbers and Statics: Numbers Matter

  • MATH methods: as close as you’ll ever get to a global method
  • The difference between regular (non-static) and static methods
  • What it means to have a class with static methods
  • Static methods can’t use non-static (instance) variables!
  • Static methods can’t use non-static methods, either!
  • Static variable: value is the same for ALL instances of the class
  • Initializing a static variable
  • static final variables are constants
  • final isn’t just for static variables...
  • Math methods
  • Wrapping a primitive
  • Before Java 5.0, YOU had to do the work...
  • Autoboxing: blurring the line between primitive and object
  • Autoboxing works almost everywhere
  • But wait! There’s more! Wrappers have static utility methods too!
  • And now in reverse... turning a primitive number into a String
  • Number formatting
  • Formatting deconstructed...
  • The percent (%) says, “insert argument here” (and format it using these instructions)
  • The format String uses its own little language syntax
  • The format specifier
  • The only required specifier is for TYPE
  • What happens if I have more than one argument?
  • So much for numbers, what about dates?
  • Working with Dates
  • Moving backward and forward in time
  • Getting an object that extends Calendar
  • Working with Calendar objects
  • Highlights of the Calendar API
  • Even more Statics!... static imports

Chapter 11 Exception Handling: Risky Behavior

  • Let’s make a Music Machine
  • We’ll start with the basics
  • First we need a Sequencer
  • The compiler needs to know that YOU know you’re calling a risky method
  • An exception is an object... of type Exception
  • If it’s your code that catches the exception, then whose code throws it?
  • Flow control in try/catch blocks
  • Finally: for the things you want to do no matter what
  • Did we mention that a method can throw more than one exception?
  • Exceptions are polymorphic
  • Multiple catch blocks must be ordered from smallest to biggest
  • You can’t put bigger baskets above smaller baskets
  • When you don’t want to handle an exception...
  • Ducking (by declaring) only delays the inevitable
  • Getting back to our music code...
  • Making actual sound
  • Your very first sound player app
  • Making a Midi Event (song data)
  • MIDI message: the heart of a Midi Event
  • Change a message

Chapter 12 Getting GUI: A Very Graphic Story

  • It all starts with a window
  • Your first GUI: a button on a frame
  • But nothing happens when I click it...
  • Getting a user event
  • Listeners, Sources, and Events
  • Getting back to graphics...
  • Make your own drawing widget
  • Fun things to do in paint Component
  • Behind every good Graphics reference is a Graphics2D object
  • Because life’s too short to paint the circle a solid color when there’s a gradient blend waiting for you
  • We can get an event. We can paint graphics. But can we paint graphics when we get an event?
  • GUI layouts: putting more than one widget on a frame
  • Let’s try it with TWO buttons
  • So now we need FOUR widgets
  • And we need to get TWO events
  • Inner class to the rescue!
  • An inner class instance must be tied to an outer class instance There’s an exception to this, for a very special case—an inner class defined within a static method. But we’re not going there, and you might go your entire Java life without ever encountering one of these.
  • How to make an instance of an inner class
  • Using an inner class for animation
  • Listening for a non-GUI event
  • An easier way to make messages / events

Chapter 13 Using Swing: Work on Your Swing

  • Swing components
  • Layout Managers
  • How does the layout manager decide?
  • The Big Three layout managers: border, flow, and box
  • Playing with Swing components
  • Making the Beat Box

Chapter 14 Serialization and File I/O: Saving Objects

  • Capture the Beat
  • Saving State
  • Writing a serialized object to a file
  • Data moves in streams from one place to another
  • What really happens to an object when it’s serialized?
  • But what exactly IS an object’s state? What needs to be saved?
  • If you want your class to be serializable, implement Serializable
  • Deserialization: restoring an object
  • What happens during deserialization?
  • Saving and restoring the game characters
  • Writing a String to a Text File
  • Text File Example: e-Flashcards
  • Quiz Card Builder (code outline)
  • The java.io. File class
  • Reading from a Text File
  • Quiz Card Player (code outline)
  • Parsing with String split
  • Version ID: A Big Serialization Gotcha
  • Using the serial Version UID
  • Saving a Beat Box pattern
  • Restoring a Beat Box pattern

Chapter 15 Networking and Threads: Make a Connection

  • Real-time Beat Box Chat
  • Connecting, Sending, and Receiving
  • Make a network Socket connection
  • A TCP port is just a number. A 16-bit number that identifies a specific program on the server
  • To read data from a Socket, use a Buffered Reader
  • To write data to a Socket, use a Print Writer
  • The Daily Advice Client
  • Daily Advice Client code
  • Writing a simple server
  • Daily Advice Server code
  • Writing a Chat Client
  • Java has multiple threads but only one Thread class
  • What does it mean to have more than one call stack?
  • Every Thread needs a job to do. A method to put on the new thread stack
  • To make a job for your thread, implement the Runnable interface
  • The Thread Scheduler
  • Putting a thread to sleep
  • Using sleep to make our program more predictable
  • Making and starting two threads
  • What will happen?
  • Um, yes. There IS a dark side
  • The Ryan and Monica problem, in code
  • We need the make Withdrawal  method to run as one atomic thing
  • Using an object’s lock
  • The dreaded “Lost Update” problem
  • Let’s run this code...
  • Make the increment method atomic. Synchronize it!
  • The deadly side of synchronization
  • New and improved Simple Chat Client
  • The really really simple Chat Server

Chapter 16 Collections and Generics: Data structures

  • Tracking song popularity on your jukebox
  • Here’s what you have so far, without the sort:
  • But the Array List class does NOT have a sort method!
  • Array List is not the only collection
  • You could use a Tree Set... Or you could use the Collections.sort method
  • Adding Collections.sort to the Jukebox code
  • But now you need Song objects, not just simple Strings
  • Changing the Jukebox code to use Songs instead of Strings
  • It won’t compile!
  • Generics means more type-safety
  • Learning generics
  • Using generic CLASSES
  • Using type parameters with Array List
  • Using generic METHODS
  • Here’s where it gets weird...
  • Revisiting the sort method
  • In generics, “extends” means “extends or implements”
  • Finally we know what’s wrong...
  • The new, improved, comparable Song class
  • We can sort the list, but...
  • Using a custom Comparator
  • Updating the Jukebox to use a Comparator
  • Uh-oh. The sorting all works, but now we have duplicates...
  • We need a Set instead of a List
  • The Collection API (part of it)
  • Using a Hash Set instead of Array List
  • What makes two objects equal?
  • How a Hash Set checks for duplicates: hash Code and equals
  • The Song class with overridden hash Code and equals
  • And if we want the set to stay sorted, we’ve got Tree Set
  • What you MUST know about Tree Set...
  • Tree Set elements MUST be comparable
  • We’ve seen Lists and Sets, now we’ll use a Map
  • Finally, back to generics
  • Using polymorphic arguments and generics
  • But will it work with Array List (Dog) ?
  • What could happen if it were allowed...
  • Wildcards to the rescue
  • Alternate syntax for doing the same thing

Chapter 17 Package, Jars and Deployment: Release Your Code

  • Deploying your application
  • Imagine this scenario...
  • Separate source code and class files
  • Put your Java in a JAR
  • Running (executing) the JAR
  • Put your classes in packages!
  • Preventing package name conflicts
  • Compiling and running with packages
  • The -d flag is even cooler than we said
  • Making an executable JAR with packages
  • So where did the manifest file go?
  • Java Web Start
  • The .jnlp file

Chapter 18 Remote Deployment with RMI: Distributed Computing

  • Method calls are always between two objects on the same heap
  • What if you want to invoke a method on an object running on another machine?
  • Object A, running on Little, wants to call a method on Object B, running on Big
  • But you can’t do that
  • The role of the ‘helpers’
  • Java RMI gives you the client and service helper objects!
  • How does the client get the stub object?
  • How does the client get the stub class?
  • Be sure each machine has the class files it needs
  • Yeah, but who really uses RMI?
  • Appendix Final Code Kitchen
  • Final Beat Box client program
  • Final Beat Box server program

Appendix The Top Ten Topics that almost made it into the Real Book...

10 Bit Manipulation
9 Immutability
8 Assertions
7 Block Scope
6 Linked Invocations
5 Anonymous and Static Nested Classes
4 Access Levels and Access Modifiers (Who Sees What)
3 String and String Buffer/String Builder Methods
2 Multidimensional Arrays
And the number one topic that didn’t quite make it in...
1 Enumerations (also called Enumerated Types or Enums)

Appendix This isn’t goodbye

Specifications of Head First Java 2/ed 2nd Edition (Paperback)

Contributors
Authored By Kathy Sierra
Book Details
Publisher Shroff Publishers And Distributors Pvt.ltd
Publication Year 2005
ISBN-13 9788173666025
ISBN-10 8173666024
Language English
Edition 2ndEdition
Binding Paperback
Number of Pages 730 Pages
University Books Details
Specialization Computer Science Engineering
Term 4th Semester
Please note: All products sold on Flipkart are brand new and 100% genuine

Book Reviews of Head First Java 2/ed 2nd Edition

TOP REVIEWS View All Top Reviews (118)

'Top Reviews' lists the most relevant product reviews only. Show ALL instead?
★★★★★
★★★★★
07 Dec 2011
Best book for Java Greenhorns.

I am final year student of B.Tech CSE. I have programming experience in C# .Net 3.5 , C and C . Further, I kind of had feeling that I should resign from .Net and choose Java. So, after a lot R&D on Google and some other tech forums I chose Head First Java. And all I can say now is that it's simply awesome for newbies in Java. One can never find it boring. Once u have came past 1st chapter it will generate curiosity and u will keep moving on. I finished this book in mere 15-20 days and now I feel like I am much better in Java than in .Net, which I learnt after paying Rs 9000 to topmost... ()

I am final year student of B.Tech CSE. I have programming experience in C# .Net 3.5 , C and C . Further, I kind of had feeling that I should resign from .Net and choose Java. So, after a lot R&D on Google and some other tech forums I chose Head First Java. And all I can say now is that it's simply awesome for newbies in Java. One can never find it boring. Once u have came past 1st chapter it will generate curiosity and u will keep moving on. I finished this book in mere 15-20 days and now I feel like I am much better in Java than in .Net, which I learnt after paying Rs 9000 to topmost...
I am final year student of B.Tech CSE. I have programming experience in C# .Net 3.5 , C and C . Further, I kind of had feeling that I should resign from .Net and choose Java. So, after a lot R&D on Google and some other tech forums I chose Head First Java. And all I can say now is that it's simply awesome for newbies in Java. One can never find it boring. Once u have came past 1st chapter it will generate curiosity and u will keep moving on. I finished this book in mere 15-20 days and now I feel like I am much better in Java than in .Net, which I learnt after paying Rs 9000 to topmost mentor in my town :-(.

PS: Once you have completed this book, SCJP 6 or above will be a good follow up. I would highly recommend this book to anyone who is just planning to dive into Java.
But don't forget to go through SCJP by Kethy Seirra and Bert Bates after you have finished this. Otherwise you will miss a lot of precious details. I MEAN IT. :) :P

97% of 30 users found this review helpful.
★★★★★
★★★★★
25 Dec 2011
Really good book for beginners in Java

This book has been ideally written keeping in mind the beginners in Java. The concepts have been explained diagrammatically which helps in understanding and retaining the concepts. I used this book as a beginner and the concepts I read in this book have been best understood than any other concepts.

Few people might claim this book to be very basic and needs another book to supplement. Yes the book is basic but it does cover all the areas which a beginners has to be aware. The book is more practical in its approach ( which most books lack). You need a second book because your learning does...
()

This book has been ideally written keeping in mind the beginners in Java. The concepts have been explained diagrammatically which helps in understanding and retaining the concepts. I used this book as a beginner and the concepts I read in this book have been best understood than any other concepts.

Few people might claim this book to be very basic and needs another book to supplement. Yes the book is basic but it does cover all the areas which a beginners has to be aware. The book is more practical in its approach ( which most books lack). You need a second book because your learning does...
This book has been ideally written keeping in mind the beginners in Java. The concepts have been explained diagrammatically which helps in understanding and retaining the concepts. I used this book as a beginner and the concepts I read in this book have been best understood than any other concepts.

Few people might claim this book to be very basic and needs another book to supplement. Yes the book is basic but it does cover all the areas which a beginners has to be aware. The book is more practical in its approach ( which most books lack). You need a second book because your learning doesn't end. The best companion for this book would be Effective Java by Joshua Bloch or SCJP Guide book by the same authors.

One can also pick a Design Patterns (GoF patterns) related book and start implementing the patterns in Java or may be read books like Refactoring (Java version) by Martin Fowler or read books for improving the design of the code.

Bottom line: This is one of the best books for Beginners in Java (am not sure if there is any other, hence using one of the best). People on Javaranch.com (a popular forum for Java and related technologies ) recommend this book for beginners.

3 of 4 users found this review helpful.
★★★★★
★★★★★
23 Sep 2013
Xllent book

* excellent book
* nice explanations
* the guidance given through this book is no nice that you will be master of Java [but programmer requires inbuilt logic to master language and this book helps to enhance it]

*YOU ARE GOING TO HAVE FUN WITH explanations given and going to enjoy learning experience.
* so totally worth spending 350 bucks or so.
* A student who really wants to learn but HATES programming or till now failed to grasp anything or do not have hold on language and yet aspiring to learn. hey buddy you are in right shop (FK) for right book.
* go aHEAD and buy this book , you m...
()

* excellent book
* nice explanations
* the guidance given through this book is no nice that you will be master of Java [but programmer requires inbuilt logic to master language and this book helps to enhance it]

*YOU ARE GOING TO HAVE FUN WITH explanations given and going to enjoy learning experience.
* so totally worth spending 350 bucks or so.
* A student who really wants to learn but HATES programming or till now failed to grasp anything or do not have hold on language and yet aspiring to learn. hey buddy you are in right shop (FK) for right book.
* go aHEAD and buy this book , you m...
* excellent book
* nice explanations
* the guidance given through this book is no nice that you will be master of Java [but programmer requires inbuilt logic to master language and this book helps to enhance it]

*YOU ARE GOING TO HAVE FUN WITH explanations given and going to enjoy learning experience.
* so totally worth spending 350 bucks or so.
* A student who really wants to learn but HATES programming or till now failed to grasp anything or do not have hold on language and yet aspiring to learn. hey buddy you are in right shop (FK) for right book.
* go aHEAD and buy this book , you must be speding 350buck is canteen alone, this will return on its investment.

I wanted these book immediately so had to buy from local store. i bought few books
1] this one-----------AWESOME

2] Java Puzzlers-------darn :( buy if you want to get confused and lost and want to repent

3] Java/J2ee Job Interview Companion - 400+ Questions & Answers-----refer [2]

4] Oracle Certified Professional Java SE 7 Programmer Exams 1Z0-804 and 1Z0-805
I returned this book and purchased SCJA [this book worth buying and going through]

5] Core Java - Nageshwar rao - Good Book

1 of 1 users found this review helpful.
★★★★★
★★★★★
03 Jan 2014
The 'certified buyer' badge indicates that this user has purchased this product on flipkart.com.
certified buyer
INTERACTIVE AND ENGAGING

First of all FK Delivery ,
I used to be fan of FK for its delivery but this time they took six days,
it seems they are more on promoting IN-A-DAY service .so that 3 stars.
About the book ,
i would have given it a 4 stars for its interactive and engaging style of presentation.
if you are impressed with many 5 stars from other users bear in mind you are not going to become an expert in java with this one.
This book is intended to the Beginners ,(though helpful to experts as well).
It feels like someone is talking java to you (not the boring lecturer of course).
Its just an excellent start w...
()

First of all FK Delivery ,
I used to be fan of FK for its delivery but this time they took six days,
it seems they are more on promoting IN-A-DAY service .so that 3 stars.
About the book ,
i would have given it a 4 stars for its interactive and engaging style of presentation.
if you are impressed with many 5 stars from other users bear in mind you are not going to become an expert in java with this one.
This book is intended to the Beginners ,(though helpful to experts as well).
It feels like someone is talking java to you (not the boring lecturer of course).
Its just an excellent start w...
First of all FK Delivery ,
I used to be fan of FK for its delivery but this time they took six days,
it seems they are more on promoting IN-A-DAY service .so that 3 stars.
About the book ,
i would have given it a 4 stars for its interactive and engaging style of presentation.
if you are impressed with many 5 stars from other users bear in mind you are not going to become an expert in java with this one.
This book is intended to the Beginners ,(though helpful to experts as well).
It feels like someone is talking java to you (not the boring lecturer of course).
Its just an excellent start with fresh mind and playful manner of learning programming.
The best part i liked in it is its Exercise which challenges you at the end of every chapter.
Way of explaining examples and the notes associated with are just what u need to grasp it without memorizing hard .
Graphics are interesting so that you don't feel bored at any time.
Before going too deep in do read and remember first few pages i.e. how to use this book specially page XXVII.
at a time you may find it little difficult to understand the language but that's OK.
Along with this book you can use complete reference to get more on JAVA .
..

1 of 1 users found this review helpful.
★★★★★
★★★★★
24 Mar 2014
The 'certified buyer' badge indicates that this user has purchased this product on flipkart.com.
certified buyer
Loved the book

It is one of the very few books that actually make you want to study Java. It's ideal for beginners that may not be familiar with basic programming concepts, and also suitable for advanced programmers wanting to learn Java from the beginning. The concepts are explained so wonderfully that you would easily remember them later. Also, some of the major concepts that people usually struggle with are explored in depth (object creation, variables and references, etc.)

A possible con to this book is that it doesn't explore all of Java's capabilities and features, even at the core level. To be an...
()

It is one of the very few books that actually make you want to study Java. It's ideal for beginners that may not be familiar with basic programming concepts, and also suitable for advanced programmers wanting to learn Java from the beginning. The concepts are explained so wonderfully that you would easily remember them later. Also, some of the major concepts that people usually struggle with are explored in depth (object creation, variables and references, etc.)

A possible con to this book is that it doesn't explore all of Java's capabilities and features, even at the core level. To be an...
It is one of the very few books that actually make you want to study Java. It's ideal for beginners that may not be familiar with basic programming concepts, and also suitable for advanced programmers wanting to learn Java from the beginning. The concepts are explained so wonderfully that you would easily remember them later. Also, some of the major concepts that people usually struggle with are explored in depth (object creation, variables and references, etc.)

A possible con to this book is that it doesn't explore all of Java's capabilities and features, even at the core level. To be an advanced programmer, you would still need to look for tutorials that look more deeply into Java (Oracle's tutorials fill the gap nicely). But still, it doesn't claim to be a thorough study in Java, so it's okay. I also found some puzzles and exercises (pool side puzzle) get boring and repetitive after I'd gone through a few chapters.

I would still recommend this book to anyone who is just starting to learn Java (irrespective of your programming background.)

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★★★★★
★★★★★
22 Jun 2014
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Received Second hand Book

Mistake I did is opened the book after month and find many pen marks inside the book and many folds.

Please view the product immediately.
(View complete review)

★★★★★
★★★★★
04 Jun 2014
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A great OOP book in general...

First of all, see if My environment matches with yours! :)
I had a light programming (language) experience with Python when my huge search over internet reviews for a JAVA/OOP book led me to this... Now, I have almost read the book (except last chapters on threading, networking, etc.) and after...
(View complete review)

★★★★★
★★★★★
27 May 2014
great...

its a good staring book..if you want to learn java fast then its the best choice...i like all the funny pics and comments...head first books are always a good choice to start. (View complete review)

★★★★★
★★★★★
22 May 2014
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A great book.

This book takes you through the journey of learning JAVA one step at a time and is easy on the mind. Not just plain text but some fancy images as well to stick the concepts in minds. (View complete review)

    Book: Head First Java 2/ed 2nd Edition by
    ISBN Number: 8173666024, 9788173666025, 978-8173666025

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