Book: S60 Programming: A Tutorial Guide A practical guide based on the authors’ experiences in developing and teaching an academic course on the Symbian OS. This tutorial book is perfect for programmers and provides a series of example-based scenarios, which lead them to develop Symbian applications. The exercises take the reader through the initial development of a console based card game engine to a Graphical User Interface (GUI) based two player Blackjack game operating over a Bluetooth connection between two mobile phones.
Table of contents :
About this Book
About the Authors
Acknowledgements
Symbian Press Acknowledgements
Glossary of Terms
Introduction to Mobile-Phone Systems
· Wireless Technologies
· Cellular Systems
· Elements of a Mobile-Phone System
· Keeping Users’ Calls Separate
· Multipath Propagation
· 2G Mobile-Phone Systems
· GPRS Systems
· 3G Mobile-Phone Systems
· IP Multimedia Subsystem
· Mobile-Phone Hardware
Introduction to Symbian OS
· Introduction
· The Development of Symbian OS
· Symbian OS User Interfaces
· Coding Idioms
· Tool Chains
The Console Application
· Introduction
· Creating a Console Application
· CBase Classes
· Protecting Memory
· Putting It Into Practice: An Engine for a Simple Card Game
· Summary
A GUI Application
· Introduction
· The Structure of a Symbian OS Application
· Descriptors
· Literals
· Simple Graphics
· Bitmap Images
· Observer Mixin Classes
· Handling User Input
· Putting It Into Practice: Creating a GUI-based Card Game
Storing Data
· Introduction
· Resource File Header
· Menus
· CBA Buttons
· Changing the Application Title
· Dialogs
· Forms
· Files, Streams and Stores
· Putting It Into Practice: Saving Your Name and High Score
Complex Interfaces
· Introduction
· Multiple View Applications
· Dynamic Menus
· Advanced Graphics
· Putting It Into Practice: The Blackjack Game
· Getting Your Application Onto a Phone
Communications
· Introduction
· Active Objects
· Serial Communications
· Text Messaging
· Socket Communications
· Infrared Communications
· Bluetooth Communications
· Putting It Into Practice: A Bluetooth Messaging Application
Routes to Market
· Introduction
· Testing an Application
· Quality Assurance
· Symbian Signed Software
· Marketing
· Portals
· Digital Rights Management
Appendix A Web Resources
Appendix B Specifications of Phones Based on S60 for Symbian OS
Index
Market Description :
Academic and Professional programmers
About Author :
Reuben Edwards and Paul Coulton are well-established researchers in the area of mobile systems and applications. As World leading academics for Symbian education, they are part of the Nokia Symbian Educators Group, which have been trained to the same standard as all Nokia Symbian developers. They run the only MSc in Mobile Games Design and M-Commerce Systems in the World and they have formed a company, which specializes in Mobile Applications Development.
Details of Book: S60 Programming: A Tutorial Guide Book: S60 Programming: A Tutorial Guide
Author: Paul Coulton, Reuben Edwards, Helen Clemson
ISBN: 8126513519
ISBN-13: 9788126513512
, 978-8126513512
Binding: Paperback
Publishing Date: July 2007
Publisher: Wiley
Number of Pages: 328
Language: English