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This is a very good option for students and teachers. The product that costs quite a lot more can be obtained at a fraction of the price. The process for registering this (once you have obtained the disc) is as follows:
1. Create an Adobe ID
2. They have provided a link, along with the "Product Code", where you need to input the details like this Product code, your personal details, etc. Access that link and submit the expected information.
3. Upload a copy of your Student ID card (and possibly the most recent College fee receipt) at the same link.
They get back to you within a day with the serial code, to your registered email id. This serial code is finally what converts the trial version of the software to a full version.
Also please note. They had come back stating that the Product code I had entered was not valid and had requested to send out a scanned copy of the DVD box. Once that was done, they sent me the serial code.
Great controller. It was smaller than I expected it to be. I bought this for use with my PC. Was easy to get this up and running (Driver CD is provided with the controller as expected). Used this for playing games like Assassin's Creed 2, Brotherhood and Revelations and also for games like NFS The Run. Good value for money for a wireless controller.
I have rated this book only 4 stars for it's price, which seems a little steep...
This is a nice book for people trying to learn OpenGL ES 1.0. Most part of the book talks of various aspects starting from basic vertices and polygons to effects like lens flare, etc. Its a nice book to have as a reference.
One thing I would have loved to have mentioned here was tips about importing custom 3d models creating using tools like Blender. The authors here use algorithms to calculate the vertices, normals, etc needed to display a sphere and use this for creating planets.
The last chapter is dedicated to OpenGL ES 2.0. Havent gone through that yet, so cant comment how good that part it.
As a whole, a good book to have as a reference for people starting to learn OpenGL ES 1.0 for Android. It's well written (and some of the lines in the book are hilarious).
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