97 Things Every Programmer Should Know

97 Things Every Programmer Should Know  (English, Paperback, Henney Kevlin)

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    • Language: English
    • Binding: Paperback
    • Publisher: Shroff Publishers & Distributors Pvt Ltd
    • Genre: Computers
    • ISBN: 9788184049510, 9788184049510
    • Pages: 272
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  • Description

    Tap into the wisdom of experts to learn what every programmer should know, no matter what language you use. With the 97 short and extremely useful tips for programmers in this book, you'll expand your skills by adopting new approaches to old problems, learning appropriate best practices, and honing your craft through sound advice.

    With contributions from some of the most experienced and respected practitioners in the industry--including Michael Feathers, Pete Goodliffe, Diomidis Spinellis, Cay Horstmann, Verity Stob, and many more--this book contains practical knowledge and principles that you can apply to all kinds of projects.

    A few of the 97 things you should know:

    • "Code in the Language of the Domain" by Dan North
    • "Write Tests for People" by Gerard Meszaros
    • "Convenience Is Not an -ility" by Gregor Hohpe
    • "Know Your IDE" by Heinz Kabutz
    • "A Message to the Future" by Linda Rising
    • "The Boy Scout Rule" by Robert C. Martin (Uncle Bob)
    • "Beware the Share" by Udi Dahan

    About The Author
    Kevlin Henney
    is an independent consultant and trainer. His work focuses on patterns and architecture, programming techniques and languages, and development process and practice. He has been a columnist for various magazines and online publications, including The Register, Better Software, Java Report, CUJ, and C++ Report. Kevlin is co-author of two volumes in the Pattern-Oriented Software Architecture series: A Pattern Language for Distributed Computing and On Patterns and Pattern Languages. He also contributed to 97 Things Every Software Architect Should Know.

    Table of Contents

    Chapter 1. Act with Prudence
    Chapter 2. Apply Functional Programming Principles
    Chapter 3. Ask, "What Would the User Do?" (You Are Not the User)
    Chapter 4. Automate Your Coding Standard
    Chapter 5. Beauty Is in Simplicity
    Chapter 6. Before You Refactor
    Chapter 7. Beware the Share
    Chapter 8. The Boy Scout Rule
    Chapter 9. Check Your Code First Before Looking to Blame Others
    Chapter 10. Choose Your Tools with Care
    Chapter 11. Code in the Language of the Domain
    Chapter 12. Code Is Design
    Chapter 13. Code Layout Matters
    Chapter 14. Code Reviews
    Chapter 15. Coding with Reason
    Chapter 16. A Comment on Comments
    Chapter 17. Comment Only What the Code Cannot Say
    Chapter 18. Continuous Learning
    Chapter 19. Convenience Is Not an -ility
    Chapter 20. Deploy Early and Often
    Chapter 21. Distinguish Business Exceptions from Technical
    Chapter 22. Do Lots of Deliberate Practice
    Chapter 23. Domain-Specific Languages
    Chapter 24. Don't Be Afraid to Break Things
    Chapter 25. Don't Be Cute with Your Test Data
    Chapter 26. Don't Ignore That Error!
    Chapter 27. Don't Just Learn the Language, Understand Its Culture
    Chapter 28. Don't Nail Your Program into the Upright Position
    Chapter 29. Don't Rely on "Magic Happens Here"
    Chapter 30. Don't Repeat Yourself
    Chapter 31. Don't Touch That Code!
    Chapter 32. Encapsulate Behavior, Not Just State
    Chapter 33 Floating-Point Numbers Aren't Real
    Chapter 34. Fulfill Your Ambitions with Open Source
    Chapter 35. The Golden Rule of API Design
    Chapter 36. The Guru Myth
    Chapter 37. Hard Work Does Not Pay Off
    Chapter 38. How to Use a Bug Tracker
    Chapter 39. Improve Code by Removing It
    Chapter 40. Install Me
    Chapter 41. Interprocess Communication Affects Application Response Time
    Chapter 42. Keep the Build Clean
    Chapter 43. Know How to Use Command-Line Tools
    Chapter 44. Know Well More Than Two Programming Languages
    Chapter 45. Know Your IDE
    Chapter 46. Know Your Limits
    Chapter 47. Know Your Next Commit
    Chapter 48. Large, Interconnected Data Belongs to a Database
    Chapter 49. Learn Foreign Languages
    Chapter 50. Learn to Estimate
    Chapter 51. Learn to Say, "Hello, World"
    Chapter 52. Let Your Project Speak for Itself
    Chapter 53. The Linker Is Not a Magical Program
    Chapter 54. The Longevity of Interim Solutions
    Chapter 55. Make Interfaces Easy to Use Correctly and Hard to Use Incorrectly
    Chapter 56. Make the Invisible More Visible
    Chapter 57. Message Passing Leads to Better Scalability in Parallel Systems
    Chapter 58. A Message to the Future
    Chapter 59. Missing Opportunities for Polymorphism
    Chapter 60. News of the Weird: Testers Are Your Friends
    Chapter 61. One Binary
    Chapter 62. Only the Code Tells the Truth
    Chapter 63. Own (and Refactor) the Build
    Chapter 64. Pair Program and Feel the Flow
    Chapter 65. Prefer Domain-Specific Types to Primitive Types
    Chapter 66. Prevent Errors
    Chapter 67. The Professional Programmer
    Chapter 68. Put Everything Under Version Control
    Chapter 69. Put the Mouse Down and Step Away from the Keyboard
    Chapter 70. Read Code
    Chapter 71. Read the Humanities
    Chapter 72. Reinvent the Wheel Often
    Chapter 73. Resist the Temptation of the Singleton Pattern
    Chapter 74. The Road to Performance Is Littered with Dirty Code Bombs
    Chapter 75. Simplicity Comes from Reduction
    Chapter 76. The Single Responsibility Principle
    Chapter 77. Start from Yes
    Chapter 78. Step Back and Automate, Automate, Automate
    Chapter 79. Take Advantage of Code Analysis Tools
    Chapter 80. Test for Required Behavior, Not Incidental Behavior
    Chapter 81. Test Precisely and Concretely
    Chapter 82. Test While You Sleep (and over Weekends)
    Chapter 83. Testing Is the Engineering Rigor of Software Development
    Chapter 84. Thinking in States
    Chapter 85. Two Heads Are Often Better Than One
    Chapter 86. Two Wrongs Can Make a Right (and Are Difficult to Fix)
    Chapter 87. Ubuntu Coding for Your Friends
    Chapter 88. The Unix Tools Are Your Friends
    Chapter 89. Use the Right Algorithm and Data Structure
    Chapter 90. Verbose Logging Will Disturb Your Sleep
    Chapter 91. WET Dilutes Performance Bottlenecks
    Chapter 92. When Programmers and Testers Collaborate
    Chapter 93. Write Code As If You Had to Support It for the Rest of Your Life
    Chapter 94. Write Small Functions Using Examples
    Chapter 95. Write Tests for People
    Chapter 96. You Gotta Care About the Code
    Chapter 97. Your Customers Do Not Mean What They Say
    Appendix. Contributors
    Colophon.

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    Ratings & Reviews
    4.3
    22 Ratings &
    2 Reviews
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    5

    Good collection of "programmer should know" articles

    I liked almost all articles written in this book by many experienced and great programmers.
    The book has 97 small topics which helps you become a better programmer.
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    Ashish Sarode

    Jun, 2014

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    5

    Must Read!!

    This is a must read for all developers. This book contains generic and subjective information for all level of programmers. Really helpful to start a career as a professional programmer. It will increase your moral level and also unfold lots of concepts and misunderstanding. I have read the book lots of time and I bet you guys will love it.

    Regards
    Rajib
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    Rajib Deka

    Certified Buyer

    Jan, 2014

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