The 10 project-based lessons in this book show students step-by-step the key techniques for working in Flash CS6. They’ll learn what they need to know to create engaging interactive content with Flash CS6. In addition to learning the key elements of the Flash interface, including panels, timelines, and frames, students will learn how to work with graphics, create and edit symbols, modify text, add interactivity with ActionScript, and incorporate animation and sound into their projects. They also learn how to prepare and export their finished projects for publishing.
This completely revised CS6 edition shows students how to generate sprite sheets for enhanced game development workflow and deliver apps with a prepackaged Adobe AIR captive runtime for better user experience. The book also covers the new, powerful, and intuitive tools and integrated support for reaching audiences across devices that run on Android and iOS platforms by targeting the Adobe AIR 3.2 runtime. The companion DVD includes lesson files so students can work along with the book.
Salient Features
About the Author
The Adobe Creative Team of designers, writers, and editors has extensive, real world knowledge of Adobe products. They work closely with the Adobe product development teams and Adobe’s Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and experienced users get up to speed quickly on Adobe software products.
Table of Contents
Getting Started
1 Getting Acquainted
2 Working with Graphics
3 Creating and Editing Symbols
4 Adding Animation
5 Articulated Motion and Morphing
6 Creating Interactive Navigation
7 Using Text
8 Working with Sound and Video
9 Loading and Controlling Flash Content
10 Publishing Flash Documents
Index
Imprint |
|
Excellent Book
Praveen Mistry
Aug, 2013