Computer Graphics (Includes Typical MCQ's) For SPPU Sem 4 Information Technology Course Code : 214453 2019 Course

Computer Graphics (Includes Typical MCQ's) For SPPU Sem 4 Information Technology Course Code : 214453 2019 Course  (Hardcover, Prof. Sanjesh S. Pawale)

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Highlights
  • Author: Prof. Sanjesh S. Pawale
  • 320 Pages
  • Language: English
  • Publisher: Tech-Neo Publications
Description
COURSE CONTENTS Unit I : Computer Graphics Basic, OpenGL and Line, Circle Drawing 06 hrs Introduction CG : Introduction to computer graphics, basics of graphics systems, raster and random scan, basic display processor OpenGL – Introduction – Graphics function, OpenGL Interface, primitives and attributes, Control functions, programming events.Line Drawing : DDA Line drawing algorithm, Bresenham Line drawing algorithm Circle Drawing : Bresenham circle drawing algorithm. Character Generation: Stroke principle, starburst principle, bitmap method. Introduction to aliasing and anti-aliasing. (Refer Chapters 1 and 2) Case Study Computer-generated imagery (CGI) Mapping of Course Outcomes for Unit I CO1 Unit II : Polygons, 2D Transformations 06 hrs Polygons : Polygons and its types, inside test, Polygon filling methods: Seed Fill – Flood fill and Boundary Fill, Scanline Fill algorithms, 2D Transformations : Translation, Scaling, Rotation, Reflection and Shearing, Matrix representation and homogeneous coordinate system, composite transformations. (Refer Chapters 3 and 4) Case Study Transformation of an Object in Computer Graphics: Mathematical Matrix Theory Mapping of Course Outcomes for Unit II CO2 Unit III : Windowing, Clipping,3D Transformation, Projections 06 hrs Windowing : Concept of window and viewport, viewing transformations Line Clipping : Cohen Sutherland method of line clipping Polygon Clipping : Sutherland Hodgeman method for convex and concave polygon clipping. 3D Transformation : Translation, scaling, rotation about X, Y, Z & arbitrary axis, and reflection about XY, YZ, XZ & arbitrary plane. Projections : Types of projections- Parallel, Perspective Parallel : oblique – Cavalier, Cabinet, Orthographic – isometric, diametric, trimetric Perspective : vanishing points as 1 point, 2 point and 3 point. (Refer Chapters 5 and 6) Case Study 3D Rendering and Modeling Mapping of Course Outcomes for Unit III CO2 & CO3 Unit IV : Segments, Illumination models, colour models and shading 06 hrs Segments : Introduction, Segment table, segment creation, closing, deleting, renaming, and visibility. Illumination models : Light sources, ambient light, diffuse light, specular reflection, the Phong model, combined diffuse and specular reflections with multiple light sources. Color Models : CIE Chromaticity Diagram, Color Gamut, RGB, CMY, YCbCr,HSVcolor models. Shading Algorithms : Constant intensity shading, Halftone, Gourand and Phong Shading. (Refer Chapters 7 and 8) Case Study Best practices in Day lighting& Passive Systems for Smaller Commercial Buildings Mapping of Course Outcomes for Unit IV CO4 Unit V : Curves, fractals and Animation 06 hrs Curves : Introduction, interpolation and approximation, Spline Interpolation Methods – hermite interpolation, Bezier curves, B-Splines. Fractals : Introduction, Classification, fractal Dimension, Fractal dimension and surfaces, Hilbert curve, Koch Curve.Animation : Basics of animation, types of animation, principles of animation, design of animation sequences, animation languages, key frame, morphing, motion specification. Methods of controlling animation, frame-by-frame animation techniques, real-time animation techniques. (Refer Chapters 9 and 10) Case Study 3D Animation services for character expressions. Mapping of Course Outcomes for Unit V CO4 Unit VI : Virtual Reality 06 hrs Introduction of Virtual Reality: Fundamental Concept, Three I’s of virtual reality and Classic Components of VR systems, Applications of VR systems. Multiple Modals of Input and Output Interface in Virtual Reality: Input – 3D position Trackers and its types, Navigation and Manipulation Interfaces, Gesture Interfaces, Graphics Displays – HMD and CAVE, Sound Displays, Haptic Feedback Rendering Pipeline: Graphics rendering Pipeline, Haptics Rendering Pipeline Modeling in Virtual Reality: Concepts of Geometric Modeling, Kinematic Modeling, Physical modeling and Behavior modeling. (Refer Chapters 11 and 12) Case Study Virtual reality in aviation and Space travel Training Mapping of Course Outcomes for Unit VI CO5
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Specifications
Book
  • Computer Graphics (Includes Typical MCQ's) For SPPU Sem 4 Information Technology Course Code : 214453 2019 Course
Author
  • Prof. Sanjesh S. Pawale
Binding
  • Hardcover
Publishing Date
  • 2022
Publisher
  • Tech-Neo Publications
Edition
  • 1
Board
  • SPPU
Exam
  • SPPU
Number of Pages
  • 320
Language
  • English
Subject
  • Computer Graphics
Age Group
  • 10-60
Specialization
  • Semester IV - Information Technology
University
  • SPPU
Genre
  • Academic & Test Preparation
Book Subcategory
  • Other Books
Degree/Diploma
  • DEGREE
Term/Year
  • 2 YEAR
Term/Semester
  • 4 SEM
Author Info
  • Prof. Sanjesh S. Pawale
University/Subject
  • SPPU
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