Updated for the latest advances, algorithms, and hardware, this book teaches how to develop and test real OpenGL programs, step-by-step.
Students learn through examples that are directly relevant to today’s movies, games, Internet and interactive applications. They move from simple line drawings to increasingly complex techniques, including surfaces, shading, and NURBS. Equal weight is given in this edition to both modeling and viewing.
Highlights of the Third Edition:
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Dated but still gives a solid understanding of the basics
Sundaram Ramaswamy
Certified Buyer
Aug, 2013
Nice book for OpenGL developers
Jenis Modi
Certified Buyer
Jan, 2013