Computer Graphics Using Opengl

Computer Graphics Using Opengl  (English, Paperback, M. Kelley Jr Stephen)

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    Highlights
    • Language: English
    • Binding: Paperback
    • Publisher: Prentice-Hall of India Pvt.Ltd
    • Genre: Technology & Engineering
    • ISBN: 9788120338296, 9788120338296
    • Pages: 800
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  • Description

    Updated for the latest advances, algorithms, and hardware, this book teaches how to develop and test real OpenGL programs, step-by-step.

    Students learn through examples that are directly relevant to today’s movies, games, Internet and interactive applications. They move from simple line drawings to increasingly complex techniques, including surfaces, shading, and NURBS. Equal weight is given in this edition to both modeling and viewing.

    Highlights of the Third Edition:

    • Reflects the latest versions of OpenGL and its shading language
    • Focuses more quickly on 3D and other contemporary techniques
    • Presents more coverage of interactive graphics, including menu design and real-time interaction
    • Discusses the evolution of video games
    • Explains the entire graphics pipeline
    • Contains a full chapter on ray tracing, with derivations of relevant algorithms
    • Includes many new problems


     

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    Book Details
    Imprint
    • Prentice-Hall of India Pvt.Ltd
    University Books Details
    Specialization
    • Computer Science Engineering
    Term
    • 7th Semester
    Ratings & Reviews
    4.9
    10 Ratings &
    2 Reviews
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    5

    Dated but still gives a solid understanding of the basics

    This book is a little dated. It uses OpenGL's fixed-function pipeline and not the modern shader-based pipeline. However, pedagogically the former seems easier for a beginner to grasp while the later needs a lot of boilerplate code to be there to even get a triangle/dot on the screen.

    However, like the title says, this book teaches not OpenGL but the basics of Computer Graphics (as a domain), on which it does a very good job. It'll get you up and running from beginner to someone with decent C...
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    Sundaram Ramaswamy

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    Aug, 2013

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    5

    Nice book for OpenGL developers

    I found this book really helpful to develop opengl applications. It has all the details from basic to advanced. I created lot of applications with the help of this book. I found this book really helpful to develop opengl applications. It has all the details from basic to advanced. I created lot of applications with the help of this book.
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    Jenis Modi

    Certified Buyer

    Jan, 2013

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