Code-IT Pupil Book 4 All the pupil resources to go with Year 6, chapter 5 of the teacher resource book, How to teach primary programming using Scratch. Think, program and debug exciting programming projects -Times Tables Game -Perimeter -Clock -Cartesian Coordinates -Translation, Enlargement & Rotation -Primary Games Maker -Tilt Switch -Chat Bot Use analytical computational thinking skills of algorithm design, algorithm evaluation, decomposition & generalisation. Extend resilience and problem solving through the computational doing skills of converting algorithm into code and debugging. Develop pupils knowledge of sequence, repetition, selection and variable use. Program Lego models using Lego Wedo and Scratch. Includes optional homework activities to extend pupils learning beyond the classroom.
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Specifications
Book Details
Imprint
The University of Buckingham Press
Dimensions
Width
300 mm
Height
300 mm
Length
210 mm
Depth
8 inch
Weight
119 gr
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