OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han's Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han's depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance. Key Features: Presents key graphics algorithms that are commonly employed by state-of-the-art game engines and 3D user interfaces Provides a hands-on look at real-time graphics by illustrating OpenGL ES and shader code on various topics Depicts troublesome concepts using elaborate 3D illustrations so that they can be easily absorbed Includes problem sets, solutions manual, and lecture notes for those wishing to use this book as a course text.
Read More
Specifications
Book Details
Title
Introduction to Computer Graphics with OpenGL ES
Imprint
CRC Press Inc
Product Form
Hardcover
Publisher
Taylor & Francis Inc
Source ISBN
9781498748926
Genre
Computers
ISBN13
9781498748926
Book Category
Higher Education and Professional Books
BISAC Subject Heading
COM012000
Book Subcategory
Computing and Information Technology Books
ISBN10
9781498748926
Language
English
Dimensions
Height
234 mm
Length
156 mm
Weight
698 gr
Safe and Secure Payments.Easy returns.100% Authentic products.