Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 30. Chapters: Clock signal, Overclocking, Race condition, Clock rate, SpeedStep, Underclocking, Static timing analysis, Retiming, Delay calculation, Dynamic frequency scaling, Clock distribution network, H tree, Megahertz myth, Memory divider, Statistical static timing analysis, CPU multiplier, Propagation delay, Cool'n'Quiet, Clock generator, Instructions per cycle, Cycles per instruction, Double data rate, Clock gating, Source-synchronous, Timing closure, Burst mode clock and data recovery, LongHaul, Physical timing closure, CPU locking, Clock recovery, Synchronous circuit, Contamination delay, Clock shear, Static core. Excerpt: Overclocking is the process of running a computer component at a higher clock rate (more clock cycles per second) than it was designed for or was specified by the manufacturer, usually practiced by enthusiasts seeking an increase in the performance of their computers. Some purchase low-end computer components which they then overclock to higher clock rates, or overclock high-end components to attain levels of performance beyond the specified values. Others overclock outdated components to keep pace with new system requirements, rather than purchasing new hardware. People who overclock their components mainly focus their efforts on processors, video cards, motherboard chipsets, and RAM. It is done through manipulating the CPU multiplier and the motherboard's front-side bus (FSB) clock rate until a maximum stable operating frequency is reached, although with the introduction of Intel's new X58 chipset and the Core i7 processor, the front side bus has been replaced with the QPI (Quick Path Interconnect); often this is called the Baseclock (BCLK). While the idea is simple, variation in the electrical and physical characteristics of computing systems complicates the process. CPU multipliers, bus dividers, vo...