This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.
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Specifications
Book Details
Title
Introduction to 3D Game Programming with DirectX 11
Imprint
Mercury Learning & Information
Product Form
Paperback
Publisher
Mercury Learning & Information
Genre
Computers
ISBN13
9781936420223
Book Category
Higher Education and Professional Books
BISAC Subject Heading
COM012040
Book Subcategory
Computing and Information Technology Books
ISBN10
9781936420223
Language
English
Dimensions
Depth
2 inch
Weight
1334 gr
Ratings & Reviews
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Clear and practical
This book is quiet different from other theory-heavy books that is typical for Computer Graphics books; it's fills the gap of non-availability of tutorial books. A book with good pedagogy, and gives you a step-by-step walk-through to achieve an effect.
A chapter is dedicated for theory, however, to brush up on your 3D math if its rusty now; it can also be used as a tutorial if you're totally new to 3D math. The author's pedagogy is good too. It covers from the basics to mediocre subjects. It...