Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.
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Specifications
Title
Introduction to Game Physics with Box2D
Imprint
CRC Press
Product Form
Electronic book text
Publisher
Taylor & Francis Ltd
Genre
Computers
ISBN13
9781315360614
Book Category
Arts, Language and Linguistic Books
BISAC Subject Heading
COM012040
Book Subcategory
Art Books
ISBN10
9781315360614
Language
English
Manufacturing, Packaging and Import Info
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