Where do computer games >>happen<>space<<, >>place<< and >>territory<< featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
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Specifications
Book Details
Imprint
Transcript Verlag
Dimensions
Width
15 mm
Height
226 mm
Length
147 mm
Weight
666 gr
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