This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
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Specifications
Book Details
Title
Ray Tracing Gems
Imprint
APress
Product Form
Hardcover
Publisher
APress
Genre
Computers
ISBN13
9781484244265
Book Category
Higher Education and Professional Books
BISAC Subject Heading
COM012000
Book Subcategory
Computing and Information Technology Books
ISBN10
9781484244265
Language
English
Dimensions
Height
254 mm
Length
178 mm
Weight
1880 gr
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