0 Prerequisite Software Engineering concepts and any programming Language.
Self-learning Topics : Web design languages. 02 NA
I Introduction to Interaction Design Good and Poor Design, What is Interaction Design, The User Experience, The Process Of Interaction Design, Interaction Design and the User Experience, Necessity of UI/UX.
Self-learning Topics : Study of Various interactive day to day application. 05 CO1
II Understanding and Conceptualizing Interaction Cognitive aspects and Social, Emotional Interaction Understanding the Problem Space and Conceptualizing Design, Conceptual Model, Interface Types, Cognitive aspects, Social Interaction and the Emerging Social Phenomena, Emotions and the User Experience, Expressive and Frustrating Interfaces, Persuasive Technologies.
Self-learning Topics : Study of Various interactive Interface Types. 05 CO2
III Data Gathering, Establishing Requirements, Analysis, Interpretation and Presentation Establishing Requirements, Five Key Issues, Techniques for Data Gathering, Data Analysis Interpretation and Presentation, Task Description and Task Analysis.
Self-learning Topics : Any case study of how to gather requirements .( eq. BE Project ) 08 CO3
IV Process of Interaction Design, Prototyping, Construction. Interaction Design Process, Prototyping and Conceptual Design, Interface Metaphors and Analogies.
Self-learning Topics : Study of two websites with usability concepts. 07 CO4/CO5
V Design rules and Industry standards Design principles, Principles to support Usability, Standards and Guidelines, Golden rules and Heuristics, ISO/IEC standards .The 15 Rules Every UI/UX Designer Should Know .
Self-learning Topics :
Study experiments on industry standards and design principles.
principles.https://xd.adobe.com/ideas/career-tips/15-rules-every-ux-designer-know/ 07 CO5
VI Evaluation Techniques and Framework The Why, What, Where and When of Evaluation, Types of Evaluation, case studies, DECIDE Framework, Usability Testing, conducting experiments, Field studies, Heuristic Evaluation and walkthroughs, Predictive models.
Self-learning Topics : Evaluation of any GUI with usability principles. 05 CO5/CO6