This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder. The book is intended for researchers in computer graphics, computer animation, computer-aided mechanical design and modeling software developers.
Read More
Specifications
Book Details
Imprint
Springer-Verlag New York Inc.
Publication Year
2001
Dimensions
Width
22 mm
Height
234 mm
Length
156 mm
Weight
797 gr
Be the first to ask about this product
Safe and Secure Payments.Easy returns.100% Authentic products.