Human-Computer Interaction 1st  Edition
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Human-Computer Interaction 1st Edition (English, Paperback, Olsen Dan)

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Human-Computer Interaction 1st Edition  (English, Paperback, Olsen Dan)

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Highlights
  • Language: English
  • Binding: Paperback
  • Publisher: Thomson Press (India) Ltd
  • Genre: Computers
  • ISBN: 9788131511374, 8131511375
  • Edition: 1st Edition, 2009
  • Pages: 512
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  • Description
    This innovative text focuses on the architectures, mathematics, and algorithms that are integral to creating reliable user interfaces. The first sixteen chapters cover the concepts required for current graphical user interfaces, including specific emphasis on the Model-View-Controller architecture. The next part of the book provides an overview of key research areas in interactive systems, with a focus on the algorithms required to implement these systems. Using clear descriptions, equations, and pseudocode, this text simplifies and demystifies the development and application of a variety of user interfaces.

    Key Feature
    • Intended for an upper-division or graduate course in computer graphics
    • Offers coverage of event-handling techniques and how they integrate with modern development environments
    • Discusses architectures for implementing both simple and complex interactive components
    • Includes an extensive appendix that covers many of the algorithms and mathematics referenced in the text
    • Provides various techniques for text entry and discusses their comparative advantages in different situations

    Table of Contents
    PART I
      • 1. Introduction to Interactive Systems
      • 2. Drawing
      • 3. Event Handling
    PART II
      • 4. Widgets
      • 5. Layout and Constraints
      • 6. Multiple View Models
      • 7. Abstract Model Widgets
      • 8. Look and Feel
      • 9. Interface Design Tool
    PART III
      • 10. Internationalization
      • 11. Input Syntax Specification
    PART IV
      • 12. 2D Geometry
      • 13. Geometric Transformations
      • 14. Interacting with Geometry
      • 15. Cut, Copy, Paste, Drag, and Drop
      • 16. Undo, Scripts, and Versions
      • 17. Distributed and Collaborative Interaction
    PART V
      • 18. Functional Design.
      • 19. Text Input.
      • 20. Digital Ink.
      • 21. Selection.
      • 22. Presentation Architecture.
      • 23. Web Interaction.
      • 24. Physical Interaction.
    PART VI
      • 25. Functional Design
      • 26. Evaluating Interaction
      • Appendix Mathematics and Algorithms for Interactive Systems
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    Specifications
    Imprint
    • Thomson Press (India) Ltd
    Publication Year
    • 2009
    Manufacturing, Packaging and Import Info
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