Learning XNA 4.0

Learning XNA 4.0  (English, Paperback, Reed Aaron)

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    Highlights
    • Language: English
    • Binding: Paperback
    • Publisher: O'Reilly Media
    • Genre: Computers
    • ISBN: 9781449394622, 9781449394622
    • Pages: 540
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  • Description

    Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format.

    Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish.

    • Learn game development from 2D animation to 3D cameras and effects
    • Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts
    • Build three complete, exciting games using 2D, 3D, and multiplayer techniques
    • Develop for and deploy your games to the Xbox 360 and Windows Phone 7

    About the Author
    Aaron Reed
    has extensive software development experience and more importantly, experience in software development education. Since 2004 he has taught courses at Neumont University in .NET, web development and web services, XNA, systems design and architecture, and more.

    Aaron's experience in teaching both DirectX and XNA for several years to university-level students helps him understand what topics are easily understood and which ones need more depth and emphasis. Through experience in the classroom he also has a good understanding of what format and sequence makes the most sense to present the material. This book follows that format and is meant to present game development concepts in the way most efficient and most comprehendible as proven in the classroom.

    Table of Contents
    Chapter 1 What’s New in XNA 4.0?
    Chapter 2 Getting Started
    Chapter 3 Fun with Sprites
    Chapter 4 User Input and Collision Detection
    Chapter 5 Applying Some Object-Oriented Design
    Chapter 6 Sound Effects and Audio
    Chapter 7 Basic Artificial Intelligence
    Chapter 8 Putting It All Together
    Chapter 9 3D Game Development
    Chapter 10 3D Models
    Chapter 11 Creating a First-Person Camera
    Chapter 12 3D Collision Detection and Shooting
    Chapter 13 HLSL Basics
    Chapter 14 Particle Systems
    Chapter 15 Wrapping Up Your 3D Game
    Chapter 16 Deploying to the Xbox 360
    Chapter 17 Developing for Windows Phone 7
    Chapter 18 Multiplayer Games

    Appendix Answers to Quizzes and Exercises
    Chapter 1: What’s New in XNA 4.0?
    Chapter 2: Getting Started
    Chapter 3: Fun with Sprites
    Chapter 4: User Input and Collision Detection
    Chapter 5: Applying Some Object-Oriented Design
    Chapter 6: Sound Effects and Audio
    Chapter 7: Basic Artificial Intelligence
    Chapter 8: Putting It All Together
    Chapter 9: 3D Game Development
    Chapter 10: 3D Models
    Chapter 11: Creating a First-Person Camera
    Chapter 12: 3D Collision Detection and Shooting
    Chapter 13: HLSL Basics
    Chapter 14: Particle Systems
    Chapter 15: Wrapping Up Your 3D Game
    Chapter 16: Deploying to the Xbox 360
    Chapter 17: Developing for Windows Phone 7
    Chapter 18: Multiplayer Games

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    Specifications
    Book Details
    Imprint
    • O'Reilly Media
    Dimensions
    Width
    • 33 mm
    Height
    • 234 mm
    Length
    • 178 mm
    Weight
    • 952 gr
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    Learning XNA 4.0
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    Ratings & Reviews
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    5

    Well written book for a beginner

    Before reading this book i had no idea of game programming at all . This book will be ideal for those people who have good c# programming knowledge but no idea in game programming. The author has explained a sample game application in all possible ways. This book might not be good for people who wants to do high end game programming, its only for beginners like me.

    the way the author has explained each and every concept was very easy and interesting to read.
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    George Peter

    Jan, 2012

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