Papervision3d Essentials
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Papervision3d Essentials (English, Paperback, Winder Jeff)

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Papervision3d Essentials  (English, Paperback, Winder Jeff)

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Highlights
  • Language: English
  • Binding: Paperback
  • Publisher: Shroff Publishers & Distributors Pvt Ltd
  • ISBN: 9788184049176, 9788184049176
  • Pages: 432
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  • Description

     


    Create interactive Papervision 3D applications with stunning effects and powerful animations

    • Build stunning, interactive Papervision3D applications from scratch
    • Export and import 3D models from Autodesk 3ds Max, SketchUp and Blender to Papervision3D
    • In-depth coverage of important 3D concepts with demo applications, screenshots and example code.
    • Step-by-step guide for beginners and professionals with tips and tricks based on the authors' practical experience

    In Detail
    Papervision3D is a powerful real-time 3D engine for Flash. Papervision3D can take externally created 3D models and render them as Flash content, without requiring end-users to download or install an additional plug-in. It has an outstanding reputation within the Flash community and its ease of use has even impressed experienced 3D game developers. However, getting started with Papervision3D can be daunting and mastering it can be challenging. This book guides you through the easiest way to tackle challenges that you may normally face with Papervision3D and master them effectively.

    The book will show you how to build Papervision3D applications from scratch in the easiest way, providing plenty of examples that make sense even if you're not a Flash expert. Papervision3D Essentials serves as a comprehensive guide to getting you started, as well as being an invaluable reference for every Papervision3D user and developer. By the end of this book you will be able to create your own projects with real-time 3D rendering.

    Since the first release of Papervision3D in 2007, the authors have been involved in various commercial projects with Papervision3D, building up a deep understanding of the engine. In Papervision3D Essentials, the authors share their knowledge to help you create stunning 3D content in Flash and teach you how to work with one of the most exciting open-source Flash projects around. Papervision3D Essentials shows you how to download Papervsion3D and make it work in Flash, Flash Builder and Flex Builder. It provides a short introduction to Object Oriented Programming and classes for those who are new to non-timeline programming. Then, it takes a closer look at the engine, discussing a broad range of topics from how to work with built-in 3D objects to using and animating cameras, 3D objects, and light. Applying materials and textures, using filters and effects, particles and performance optimizations are also covered. Ultimately, this book will provide you with the information you need to build your first Papervision3D application. Covering the basics, but by no means limited to beginners, Papervision3D Essentials provides a thorough explanation of the engine and numerous tips and tricks, making it a valuable resource for every Papervision3D user.

    What you will learn from this book?

    • Download, install, and configure your tools for creating Papervision3D applications
    • Employ the document class in Flash, Flash Builder and Flex Builder and use 3D objects as the building blocks for a basic application
    • Learn what materials are and the differences between the available material types, from simple images to movie clips and streaming video
    • Create outstanding effects by implementing different camera types and tricks
    • Discover the workflow of exporting models from Autodesk 3ds Max, SketchUp, and Blender into Papervision3D
    • Optimize the performance and quality of your applications to get the best possible performance
    • Enhance your applications by creating interactive 3D text, 3D vector shapes, and particles
    • Get a deep understanding of important 3D concepts

    Approach
    This book is a step-by-step guide, which starts at an easy level for beginners and then gradually works to more advanced topics bit-by-bit. It covers code examples explained in detail and also a number of demos, which illustrate theoretical concepts. This book can also be used as a reference guide by readers who have already mastered Papervision3D.

    Who this book is written for?
    This book is aimed at readers who want to get started with Papervision3D. The book is also aimed at Flash and 3D developers wanting to extend and amplify their existing development skills, empowering them to build new types of applications. The book assumes that you have some experience with ActionScript 3.0, but you do not have to be familiar with classes and Object Oriented Programming; an introduction on these topics is included.

    About The Author
    Jeff Winder is an independent Flash developer living and working in Amsterdam, the Netherlands. He discovered Flash and ActionScript in 2003, mainly creating timeline animation, but was soon gripped by non-timeline coding. He has a special interest in new technologies that are related to Flash, especially open-source projects such as WiiFlash, FLARToolKit, and Papervision3D. Jeff acquired an MSc in Social Psychology at the University of Amsterdam. He is also a passionate musician, playing guitar and drums. Since 2006 Jeff has been self-employed and working for leading agencies.

    URL: jeffwinder.nl

    Paul Tondeur is as an internet entrepreneur who lives and works in Amsterdam, the Netherlands.

    He started as a freelance PHP and Flash developer during his study multimedia technology in 2003. After successfully completing his study he was asked to become the CTO of a Dutch online marketing agency in 2004. At this company he developed a strong interest for 3D and got the chance to get professionally involved as the technical lead for serious Second Life projects. Second Life was too limited to fulfill his needs to create accessible interactive multiplayer 3D on the web and this is when he found out about Papervision3D during the early days. Because of his passion for the Flash platform this was love at first sight.

    At the beginning of 2009, Paul decided he had to take more advantage of his technical skills as an internet entrepreneur. Currently he helps other companies as a Unity, Papervision3D, Red5 and mobile streaming consultant. Together with a team of people around him, he is also involved in creating a browser based MMO, incorporating the usage of Red5, Unity, Flash and Papervision3D.

    URL: paultondeur.com 

    Table of Contents

    Preface
    Chapter 1: Setting Up
    Chapter 2: Building Your First Application
    Chapter 3: Primitives
    Chapter 4: Materials
    Chapter 5: Cameras
    Chapter 6: Moving Things Around
    Chapter 7: Shading
    Chapter 8: External Models
    Chapter 9: Z-Sorting
    Chapter 10: Particles
    Chapter 11: Filters and Effects
    Chapter 12: 3D Vector Drawing and Text
    Chapter 13: Optimizing Performance
    Index

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