Programming Game AI by Example

Programming Game AI by Example  (English, Paperback, Buckland Mat)

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    Highlights
    • Language: English
    • Binding: Paperback
    • Publisher: Wordware Publishing Inc.
    • Genre: Games
    • ISBN: 9781556220784, 9781556220784
    • Pages: 495
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  • Description
    Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.
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    Book Details
    Imprint
    • Wordware Publishing Inc.
    Publication Year
    • September
    Dimensions
    Depth
    • 0.98 inch
    Weight
    • 737 gr
    Ratings & Reviews
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    5

    Really good book for study and reference

    Mat Buckland has really managed to put together various concepts of game ai in this book.

    It covers finite state driven agents really well, that too in the C++ programming language which is written in a really easy to understand manner. The chapter of Graph Theory, Path Planning and autonomously driven agents are the ones that I found most helpful for my game.

    Even though in C++, the book explains the concepts with diagrams and graphs so the it is easy to code in any language. The book eve...
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    Vatsal Ambastha

    Aug, 2012

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