A Theory of Fun for Game Design, Second Edition (Full Colour Edition)
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A Theory of Fun for Game Design, Second Edition (Full Colour Edition) (Paperback, Raph Koster)

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A Theory of Fun for Game Design, Second Edition (Full Colour Edition)  (Paperback, Raph Koster)

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Highlights
  • Binding: Paperback
  • Publisher: Shroff/O’Reilly
  • Genre: Game Design
  • ISBN: 9789355426963, 9355426968
  • Edition: Second, 2024
  • Pages: 300
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  • Description
    Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.
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    Specifications
    Book Details
    Imprint
    • SPD
    Publication Year
    • 2024 2024-07-26
    Dimensions
    Width
    • 6
    Height
    • 9
    Depth
    • 0.6
    Weight
    • 500
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