







Fall in love with firepower as Bodycount blasts intense arcade firefights from both barrels. Shred enemies and cover, perform skill kills and chain combos as you hunt the mysterious 'Target', a relentlessly evil enemy who manipulate world events under the cover of civil warzones. Carve your own wave of destruction through open-ended levels and battle class based enemies who'll work together to chase you down. Equipped with a mouthwatering arsenal of weapons, grenades, mines and airstrikes, rip your way through a campaign that embraces spectacular and indulgent gunplay and rewards creative killing.
Bodycount
an upcoming first-person shooter video game for Microsoft Windows, Xbox 360 and Playstation 3 is being published by Codemasters and developed by the Guildford Studio. The game is considered a spiritual successor to the game Black developed by the same team.
The game is the story of Jackson, a former American soldier recruited by an enigmatic organization called "The Network", who has normally resolved conflicts between the States where even the UN could not. Over time, Jackson realizes that wars are caused by some mysterious individuals.
The game will be set in first-person,And One of the most talked about features is the environment destructibility, nearly everything in the game is expected to be destructible. Environments and most of everything in them will be destroyed realistically, creating a dynamically-changing playing environment. By scoring kills, the player can unlock deadly power-ups such as air strikes that further decimate the environment. There will be a unique cover system where the player will have near complete freedom while in cover. To add to the realistic unlimited daction,the game also has mods such as Multi-player with Team Deathmatches being mentioned and This high-octane campaign is complimented by co-operative and competitive online modes where you're encouraged to leave no man standing��_
What makes this special Heres an Overview..
"Death Match and Team Death Match maps become dynamically changing killing grounds which uniquely evolve over the course of each game as players shred through cover to eliminate enemies, create line of sight or peek holes and blast escape routes.
"Intel can be used to upgrade and unlock abilities or left as bait to draw out opponents. In co-op players combine to repel increasingly difficult waves of Target operatives on maps where players must get creative to survive.
So what are you waiting for Go ballistic with Bodycount.
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